DEADBEAK / INDEPENDENT GAME DEVELOPMENT

GAMES · UNITY TOOLS · CURIOSITY

A game in
the making.
Tools built
along the way.

I’m the developer behind DeadBeak. I build Unity tools to solve problems in my own game, then share them with other developers.

DB / INDEPENDENT BY DESIGN
FOLLOW THE CURIOSITY.KEEP BUILDING.
01 INDEPENDENT DEVELOPER02 TOOLS FROM REAL PROJECTS03 MORE IN THE MAKING

01 / TOOLS FOR UNITY

Built to answer
the next question.

Sometimes making a game means making a better way to understand it. These are the tools that grew out of that work.

UQL / REPEATABLE INVESTIGATIONS

A SMALL QUESTION. A CLEAR STARTING POINT.

// Find the data you want to understand.
SCAN → Discover
OBSERVE → Capture the state
CHECK → Compare the outcome

Ask. Inspect. Run it again.
IN DEVELOPMENT · PUBLIC RELEASE PLANNED

Give your questions a script.

UQL — UNIVERSAL QUERY LANGUAGE

Query your Unity project, save checks you can run again, and give your development agent a way to investigate with you.

A standalone release and inclusion in the full UDB package are planned.

02 / GAMES

The reason
behind the tools.

There’s a game at the heart of all this. It’s still taking shape, and it hasn’t been revealed yet.

DEADBEAK / GAME PROJECT

Still
under wraps.
A GAME IN THE MAKING.

IN DEVELOPMENT

Unannounced game

This is the project I’m building alongside UDB and UQL. The tools help me understand it; the game keeps giving me new questions to answer.

No title reveal just yet.
More to share when it’s ready.

It started with a problem
in my own game.

I needed to see what my game was doing. Its data had grown into a large, complicated structure, and inspecting it meant writing custom editors one after another. After building a few, I wanted a way to explore the data without making a new interface for every structure.

That led me to C# reflection, and eventually to Universal Data Browser. What began as a way to look inside my own game grew into a tool for following nested values, watching changes, and returning to the paths I needed. I decided to share it with other Unity developers facing the same problem.

I’m still building that game, alongside the tools it inspires. UQL is the next part of that work: a way to turn useful questions and checks into scripts I can run again. Different projects, connected by the same curiosity about how things work.

DeadBeakINDEPENDENT DEVELOPER · STILL BUILDING

04 / OPEN THE MANUAL

Less searching.
More understanding.

Start with a walkthrough, look up a feature, or find a command you can put to work.

QUESTIONS, FEEDBACK, OR A GOOD IDEA?

There’s a person
behind these tools.

Need help or want to talk about what you’re making? Say hello.

Get in touch