
Look inside your game.
UDB — UNIVERSAL DATA BROWSERExplore private fields and nested collections, keep an eye on changing values, and find your way back to the data that matters.
DEADBEAK / INDEPENDENT GAME DEVELOPMENT
GAMES · UNITY TOOLS · CURIOSITYI’m the developer behind DeadBeak. I build Unity tools to solve problems in my own game, then share them with other developers.
01 / TOOLS FOR UNITY
Sometimes making a game means making a better way to understand it. These are the tools that grew out of that work.

Explore private fields and nested collections, keep an eye on changing values, and find your way back to the data that matters.
A SMALL QUESTION. A CLEAR STARTING POINT.
// Find the data you want to understand.
SCAN → Discover
OBSERVE → Capture the state
CHECK → Compare the outcome
Ask. Inspect. Run it again.Query your Unity project, save checks you can run again, and give your development agent a way to investigate with you.
A standalone release and inclusion in the full UDB package are planned.
02 / GAMES
There’s a game at the heart of all this. It’s still taking shape, and it hasn’t been revealed yet.
DEADBEAK / GAME PROJECT
StillIN DEVELOPMENT
This is the project I’m building alongside UDB and UQL. The tools help me understand it; the game keeps giving me new questions to answer.
No title reveal just yet.
More to share when it’s ready.
I needed to see what my game was doing. Its data had grown into a large, complicated structure, and inspecting it meant writing custom editors one after another. After building a few, I wanted a way to explore the data without making a new interface for every structure.
That led me to C# reflection, and eventually to Universal Data Browser. What began as a way to look inside my own game grew into a tool for following nested values, watching changes, and returning to the paths I needed. I decided to share it with other Unity developers facing the same problem.
I’m still building that game, alongside the tools it inspires. UQL is the next part of that work: a way to turn useful questions and checks into scripts I can run again. Different projects, connected by the same curiosity about how things work.
04 / OPEN THE MANUAL
Start with a walkthrough, look up a feature, or find a command you can put to work.
QUESTIONS, FEEDBACK, OR A GOOD IDEA?
Need help or want to talk about what you’re making? Say hello.